Showing posts with label production report. Show all posts
Showing posts with label production report. Show all posts

Wednesday, 15 February 2012

Animation Tests and Organisation

So this week I've been cracking on with animation tests, but I've also got back into producing and organising everything for when we start animating (next week - fingers crossed).

After our meeting with Andy a week ago, we set out a production pipeline...


... which has been a blessing for creating the final schedule.



I've also done a breakdown of every shot in the production, and have a nicely organised folder with the voiceclip quote and the corressponding storyboard for it:

LH_PRODUCTION - Shot List, Description, Designation

I've also created a form that can be used to document the individual shot's progress.



Which will probably end up looking a little something like this:


After posting so many schedules I'm feeling rather OCD, but this one is a weekly plan that I can give to crew members to outline the project's overall goal for that week, and they can use to fill in what they do each day... which is going to be a big help when it comes to writing the horribly long production report at the end of term and no-one can remember when they did anything (been there - don't want to repeat).


Aaaand, finally, a nice table to chart the overall progress of the project:




Right, now for the fun stuff, the moving pictures!

A video documenting the animation test progress of the Cannibal Pig... She loves bacon:



And, using the Cannibal Pig, a background texture test:




As per Rosa's suggestion, every week or so, I'm going to make an edit of everything we have so far, this is yesterday's one (and it's already had some more storyboarding done since then).

Friday, 10 June 2011

End of Term! [Negociated Production Report/Animation Technologies/Pitch Project]

Today marks the end of Second Year! It's insanely scary to think that next year will be my last...

Lightbulb boy at 12fps (ignore the disgustingly pixelated thumbnail, the video doesn't look like that):



My Barista videos are still failing to upload to YouTube and Vimeo, despite me exporting them in a variety of different formats, I can't really understand why this is other than it must be something to do with the export settings from Animate. I plan to edit them all together using Premiere or After Effects when I'm next in the studio, hopefully then I'll finally be able to post them to my blog! Anyway, here's the production report:

Alice Negotiated Production Report

Animation Technologies presentations were also this week, I think I did alright, however I made notes to stop myself going off on a tangent but only remembered I had them about half way through my presentation... subsuquently I'd gone off rambling a little. Some people's presentations and essays were much more focused on the technical aspects and specifications of the technology, but mine was a on Digital Cameras and focused a little more about the effect, so I hope this was what Georg wanted... I've uploaded it here so you can have a little look if you wish:

Alice Nightingale - Animation Technologies Essay

Aaaaaaaaaand, finally, the pitch project. We had our presentations this morning and I think ours went pretty well... we even managed to keep Derek from asking any questions at the end! Our practising at Emily & Sasha's house till 11 last night paid off: Sasha and Paddy did a great job of presenting our idea to the audience while Insa and I held a screen that Emily held up cut-outs of our characters behind (think puppet show/punch and judy type thing)! Insa has the finished Design Bible, so I'm sure it'll be uploaded to her blog at some point soon, so I leave you with the teabag band The Herbals rockin' away...

Tuesday, 31 May 2011

Crew Assignment Production Report

Crew Assignment Production Report

Monday, 30 May 2011

Major Update: Crew Assignment/Negociated/Pitch projects...

So, it has literally been forever since I updated my blog, which deserves a slap on the wrists, but I have been crazy busy. The workload has now slowed - I only have 3 projects on the go, (Pitch Project, Negociated, Animation Technologies) as opposed to six (which included Dissertation Proposals and Crew Assignments Report) and working like a mad thing with Alex in order to get Barista sorted for the 3rd Year hand-in. Which we managed. Literally, just in time (security came along to kick everyone out at studio closing time and we were literally the only ones able to walk out), and the result can be shown below:

Barista (hand in draft) from Joleaf on Vimeo.



I'm continuing working on Barista for my Negociated brief, which means I will clean-up all the shots I worked on in the video above, and then get cracking on new ones after that. The hand-in is on the 8th, so I can tell I'm going to be working like crazy again. I've been exporting videos of my works in progress, however YouTube is having trouble with them: they'll upload, but not convert... I'm not sure if this is because they're exported from Animate and YouTube doesn't like it...

The only piece of written work remaining for this term (after handing in another set of literature reviews and film review - both of which I got damn good marks for - and a dissertation proposal, complete with massive bibliography) there's only the animation technologies essay to write: we have to research a technology that is/or can be used for animation, which for me, has been a real struggle to think of anything - I was always terrible at trying to invent made-up machines and gadgets as a child - but I came up with the idea of Digital Cameras and their now cheap and high quality avaliability... So I've got to find out a bit more and write it up in a nice essay format and presentation for the rest of our year D:

On a slightly funner presentaiton note, for the pitch project I'm working with Sasha, Insa, Emily and Paddy on creating ideas for a short animated series about the residents of a kitchen cuboard, the condiments, called "The Foodal System". Emily is in charge of creating script ideas and has posted some of the ideas on her blog already, here. Paddy and I have been working on lots of character design. I have been in charge of creating the all tea-bag rockband 'The Herbals', a bunch of hippy herbal teas...

Thursday, 17 March 2011

[100th post!] Pre-Production Complete

Celebrating my 100th Blog post AND the completion of my Pre-Production project. It's been a mission, but it's got done :)

The Final Design Bible:
Theatre of The People Design Bible
My Production Report:
AliceNightingale_ProductionReport
My Visual Research File:
Visual Research File
All my Sketchbook work for the Project:
Alice Pre Pro Sketch Book

Sunday, 30 May 2010

Production Report

For this project, I worked along side Jake Jones and Rozi Barnes, our final idea for the formation title sequence is very much based on the initial ideas from the original brainstorming session with other students and the pitch we gave that day. The three of us wanted to work in the cut-out style that we had pitched to Denzil, so we decided to work together as a group to continue with the idea, we emailed the student we worked with from Penwith College though he never got back to us. We took the strong visual elements and ideas we had formed in the quick pitching session, refined them and then added new ones that were more successful.
None of us had any preference of who would be director or producer, we only assigned these roles (by pulling names out of a bag), because Andy preferred us to. Despite having these roles (Rozi - director, Jake – producer), we worked as equals, one asking the other two for opinions or advice on changes and new ideas as our ideas and techniques evolved throughout production. Jake created a blog (http://flyformation.blogspot.com/) that would enable us all to upload project updates and I created a file sharing account on Box.net that enabled us to upload symbols and files we’d need that could be accessed on any computer over the internet, it also meant that we could share files that were to big to send over email.
We knew the concept of the style we all wanted to work with, but it wasn’t until Rozi, who had a really strong mental image of what the finished style should look like, had completed the storyboard that we found a style we could all work to. We chose literal cut-out shapes that had a distinct look, but were simple enough in construction that the three of us could work on them separately and still create components that worked when put together. Jake and I used the storyboard images to create the animatic and some of the cut-outs from the storyboard were used in the final animation. I created an animatic of a fly, used to test the wing and leg movements in Flash, which I ended up using as a template for the final piece.


The animatic was used as a planning tool for the actual animation, Jake and I spent a morning editing each section to the length we wanted it to be in the final version. I then used this second version of the animatic as a template to divide the animation into workable sections, then figure out the exact number of frames each should be, (doing more maths than I had done in a long time during the process). I then drew up a table with each section and the frame rates so that the group could follow it. The workload was divided between all of us, mainly by personal preference (Rozi had said from the beginning that she had a strong idea of what she wanted the lab to look like, Jake was more keen to develop his ideas for the smoke and flyman – which turned into a flywoman for the real thing – so they worked on the desired sections), but also by workload: I worked on more scenes, because they were shorter and less complicated than the scenes the others did.


In theory, creating the table meant that we could all work separately, including at home, but the animation would still fit together as we were all working from the same time scale. In practice, we differed from it slightly: the beginning section had to be longer to read the word ‘formation’ and look the correct speed; other, unsuccessful, scenes were edited or removed to compensate for this, such as the countryside scene – which was supposed to be 80 frames long – which was removed as we weren’t happy with the final result. This lead to me extending the exterior window scene which came beforehand, this meant the narrative still worked and the animation flowed better.

(BELOW is the edited exterior window sequence. To begin with the shot was static, just the window and hint of buildings, it was edited so that the camera panned slightly to the right, revealing more buildings and trees, hinting the area is of human occupation, while the flies flew left.)


Working on the scenes as separate files meant that things would be easier to go back and edit if needed, which was beneficial as the longer start meant that we needed to go back to cut unnecessary frames and shorten overly long sequences. In addition, it was – again in theory – supposed to ease the strain for the computer of working on a long animated sequence. But in reality Flash still crashed or froze frequently: I kept a tally whilst working on this project (which I kept updated on my blog), the grand total came to 26, After Effects faired no better, failing 8 times within the first four hours of piecing the final animation together. I think this is partly because of the large aspect ratio we were asked to work at (1920 x 1080), which meant that Flash couldn’t handle the large textured background we wanted in each shot and lots of symbols had to be resized in Photoshop before they could be brought into Flash without it throwing its toys out of the pram.
One of the largest problems we came across was when it came for us to export the finished files we had worked on in Flash as videos to edit together. Due to the large stage size, picture size and number of different layers for each scene (including a separate layer for every fly, which got a bit manic when there was around seven different ones, each with their own individual Motion Tween, flying around the screen at once) it became a bit of a nightmare. The exported videos became ridiculously jerky so that the action would jump around statically every few seconds rather than flow smoothly like it was supposed to. To evade this problem, we exported each scene as a sequence of .PNG files, (the choice to use these rather than another image format was due to the fact that the .PNG can export an Alpha Channel, which we needed to allow us to add the textured background Flash had hated). This then allowed us to composite all of the scenes together in After Effects, with the background and later sound. However, the large aspect ratio gave us problems in exporting the final animation from After Effects as well. Denzil had asked for the final file to be rendered as an Uncompressed Quicktime file, which came to a massive 1.8GB so the computer could not handle playing anything after the first few jerky five seconds. I then tried various different forms of render outputs, a smaller mp4 (standing at a much more respectable and reasonable 64MB) played the animation in its entirety, but at about half the speed. After sending a slightly panicked email to Denzil asking his advice and acceptance of a different size – he suggested using either an MP4 (which I had tried) or an MP2. The Mpeg2 worked and played at the correct speed, however when we added the sound clip, a piece of copyright free music that Rozi had found, it rendered the two out as separate files. We were able to resolve the problem, by exporting the finished animation and sound together, as a HD video for Windows file, which is the one I have uploaded to Moodle, my blog and to YouTube for Denzil and others to view.


Left: Original .PNG file. Right: Still from the final animation after compositing separate elements with alpha channels together on After Effects.