Wednesday 16 June 2010

Finished Formation! (UPDATED)

I went hand the DVD with all the files on for the Formation project, told Derek that Denzil had commented on the final thing with his thoughts, Derek then suggested that we made the improvements Denzil wanted.

So here it is, for the (hopefully) final time... Formation (Mark II).

Wednesday 9 June 2010

Final Post of the year!

Well... it's the final post of my academic year, and my 50th blog post! The blog will live on (hopefully through the summer too...)

So... here's the completed Animal Firm. (I couldn't figure out how to upload a PDF file, I believe you need an account of somesort somewhere). Each picture will probably be huge, so click for a massive preview...


Saturday 5 June 2010

Animal Firm

I've just realised that I haven't actully done much Animal Firm updates since showing my resource images. It's pretty criminal (aharhar...) that I haven't mentioned it in a while, but rest assured, I'm going to provide a massive picture dump to prove my progress. For those who don't know, the Animal Firm brief was to create a set of gangster/mobster animals in their own world, hence my *hilarious* pun earlier. We have to create a production bible (in pdf format) for the concept tv show/film based in the world we have created. I still need to write up the back stories for most of the characters and give them proper names, but here are a few things I've got so far...
My main gangster, is a chihuhua (which I always have to look up before I attempt to spell...), the ironically named Mr. Big:



The character on the left is called "Toothy Joe", and the one on the right a (currently un-named) bouncer for "Club Tropicana", ran by the Peacock above.

I've created the environments by using the Sims 2 (like I did for the background project), so that I can save my sanity (my perspective goes crazy when I try to draw a building from scratch...). Each of the buildings are created on rough sketches I drew beforehand, without using the game they'd probably stay in the same condition... box rooms with horrendously misproportioned objects and characters in.

The Club is based upon the old Art Deco cinema in the town I come from, (and to some extent, especially the colourscheme, from Grand Theft Auto Vice City and hooray for the crap perspective, despite using a photograph for reference!).


The club's interior:


Some W.I.P's of the characters in the environment:

Aaaand, a finished one:

I think I'll leave it at that for now.