Showing posts with label introduction. Show all posts
Showing posts with label introduction. Show all posts

Monday, 17 January 2011

Back in the Saddle.

So, after what was, due to lots of personal reasons, a fantastically crap Christmas break, I'm back at Uni, not feeling very refreshed, but keen to get on with anything.

This term we have to help the 3rd Years with their projects, I'm working on Alex Jolliffe's project, Barista.

My job is to animate a pigeon flying through the opening shot of a city which Alex has already been working on (and I helped cut out a few of the buildings!):

Untitled from Joleaf on Vimeo.


Just a little bird-y test to get back into things:


Alex thought I'd be good at the pigeon after seeing my experimental video :) when I've finished the opening scene I'll then move on and help with the character animation. To do this I'll be using Animate (once I learn a bit more about how it all works of course...) I downloaded my own copy since it's a better version of Flash, which I've enjoyed using for previous projects, despite its limitations (and crash count...!). I love the 2D vector style it can produce.

Also for this term I've decided to do the Pre-Production Project, although I still really want to learn how to Composite (not compost...) so I'm still going to try and attend as many Post lectures as possible.

I feel like the Pre-Production project will be a lot more interesting for me personally thanks to the cards I picked (in our seminar, Derek got us to pick 4 cards, one for setting/character/type of show/style). Originally the four I ended up with completely clashed with each other:

Setting: World War II Berlin
Character: Astral Body
Style: Hokusai (which I had no idea what it was!)
Show: Pre-School Children's Show.

I mean really, teaching pre-schoolers about WW2 Berlin with crazy spirits in an ancient Japanese art story style? I can't see myself being able to achieve that. Hats off to anyone else who can.

I swapped Hokusai (which I would epically fail at attempting) and got Watercolour, and swapped Pre-School to Music show. Again a little bit incensitive WW2 Berlin/Astral Body to music, but far more managable.
I'm also alot more excited about this project because A. I've actually visited Berlin when I was on my foundation course, so it feels a bit more personal and I can relate to it more, and B. The Second World War interested me already, so I feel I know a bit about it already and won't mind putting in the time it's going to take to do the research and C. I get to splash paint around (that last one was a joke - I suck at watercolours but at least I feel I'll actually be able to achieve the style).

Despite this picture suggesting otherwise, Berlin is in fact a very interesting place:









(gosh my hair was short).

Tuesday, 5 October 2010

Second Year Madness...

So I start back this week, as a scary second year *gasp*, we had our introduction session yesterday and have ADVANCED MAYA SKILLS tonight.

That probably would have terrified me a year ago, but this year, I'm actually quite looking forward to it. It's optional, but I plan to go to as many as I can before my mind becomes over-saturated with polygonal crazies.

I'm also going to attempt to model this:

It's my Dad's 1970 Karmann Ghia (called Audrey). I must be a masochist. Hopefully I'll have modelled it by his birthday (July 10th... giving me a pretty lengthy ammount of time, and most likely sanity, to try and achieve it).

I'm putting my "Summer" animation on the back burner for now, I really would like to finish it, but my Uni work is going to come first (plus I've temporarily run out of ideas... hopefully christmas will bring some more inspiration for it).

Wednesday, 7 October 2009

a little introduction...

Now to bore you with a little background information about yours truly (remember the promise of pictures and shiny videos!)...

I’m a first year student at University College Falmouth studying a BA(Hons) in Digital Animation. Before this I did the standard Art Foundation course for a year, and before that I served my time in Sixth Form.



The first real introduction to Animation (not counting the healthy obsession with all things Disney I had growing up), was on my Foundation course. The third workshop I did was called “Time and Image”, our first project was to create two different self portraits of ourselves, not really animation-yin principle, until we were told that we had to find a way to get from the first picture to the second. Then to go from our second picture to the next person’s first, which has a pretty amazing result when there’s about 25 of you all doing the same thing with completely different pictures.


My tutor, Jack Southern, was primarily for Film & Fine Art students (though the degree he studied was actually in Sculpture, go figure), so the students who showed an interest in Animation were pretty much left to discover different animation techniques on our own and through trial and error. I loved it, it’s hard enough to try and get just one accurate drawing of something from real life, but to try and get enough so that you can make the object move is an entirely different task altogether. It’s the hardest thing to do, but certainly the most self-satisfying when you see it work.

I mainly took videos of things from real life that I wanted to study the movement of. Mainly this including the things I had close to hand, so lots of my early tests and drawings were done from studying my pets (mainly my cat and rabbits). I’d end up taking videos to slow them down and study, and taking enough frames so that the action would flow naturally (nowhere near to the industry standard 24fps, it was probably about 8 or 10) and using these pictures as a reference, I’d draw my own, or use them as a base to rotoscope over the top of.


I’ll probably post some more of my old foundation stuff at some point, the main focus is going to be on my new university orientated stuff, but I thought this’d be a nice little introduction.

OH HAI

So I’ve never done one of these blogs before, it’s a whole new experience for me.
University is also a brand new experience for me.
This is why these two things are going hand in hand.
(There’s also the small fact that I have to maintain a blog as a part of my assessment, but that’s just a minor technicality).

I’m going to try and keep these posts pretty short so as not to overload you, which is why there’s probably going to be several updates today with bite-sized bits of information about different things (with video links and pictures to bribe you into coming back), mainly to avoid really long monotonous posts, and because I don’t know if there’s a word count on these things.
Just so you know, I also wanted to call this blog something cool, but epically failed as usual to try and think of a good name. It was nearly called “Lice Animation” which sounds much more interesting but I clicked the wrong button. “Alice Animation” is a bit lame but it gets the point across. Alice is my name, and Animation is my game (apologies for the severe corniness).