Showing posts with label Life Drawing. Show all posts
Showing posts with label Life Drawing. Show all posts

Saturday, 12 February 2011

Life Drawing 10.02.11

Pleased with this week's work considering I had a shocker of a headache throughout our session (the people who had used the room before us had done oil painting, so the room stank of turpentine, which some people love, but it makes me feel like i'm about to pass out or my head is being chopped in half...)



Saturday, 29 January 2011

Life Drawing 27.01.11

Getting back into the swing of things, I really am much happier to sit and draw in my sketchbook than stand at an easel:


Aaand pratting about with paint (I like my negative space one best):


As an animation student we tend to practise drawing a sequence of actions:


My favourites:

Monday, 25 October 2010

Drawing Dump

Summer Drawings:

My Rabbits, Chilly & Molly.

They're the only ones who really sit still long enough to draw.




Scott Pilgrim Fangirling, a doodle for my friend Mark before he left for Uni, he lent me the books so I tucked this inside when I gave them back to him.


Life Drawing:













Monday, 7 December 2009

Walk This Way... [sorry]

Once again, the reason for lack of updates is down to the epic FAIL of the internet connection at Glasney View. I wrote this update on the 3rd of December and have only just been able to upload it!

We had to take the walk cycle a step further, by having to animate our own walks! We got filmed walking along: a normal walk and a silly one and were told we had to animate one (or both of them) in 2D and 3D. I chose to do my normal walk (my silly walk wasn’t silly at all, it was supposed to be a sad walk, but i’m a terrible actress – I did drama in Year 12 for one of my AS-levels but was cringe worthy awful when it came to the physical acting side of it!).



I actually found this task easier to do on Maya (SHOCK) than I did drawing it – but I think this is because I tried to get my figure looking as life-like (or at least as human-like and in proportion) as I could. I originally started with the head just being a bald circle but it looked very strange, especially when I decided to draw my trousers and shoes a bit of detail, so I added the hair and profile which were a bit of a nightmare trying to get looking right.



I did two versions of my 2D walk, but I prefer the rough version in blue pencil to the one with clean lines, the blue figure looks like it has more weight and character to it, so this was the one I submitted for marking. If you spot a face appear on the right hand side you’re not going mad! As it was only meant to be a rough version I practised drawing my profile on frame 5, so a face appears for the briefest second (well, one 24th of a second to factually correct, haha). I would’ve scrubbed it off but I quite liked it and didn’t get a chance to scan it before I shot it all on the line tester. I still need to shoot the other one!



We also had life drawing this week, and after a few weeks off from it I was quite rusty. This wasn’t helped by the fact we had a new model, so it was the first time I’d drawn a woman as well. I couldn’t get the proportions right for quite a while, I kept giving Jane a really small torso compared to her really long legs and large upper body, but I was quite pleased with the final drawing I did- I was even brave enough to attempt to draw her facial features! I’ll upload a post with lots of life drawing pictures at some point in the (hopefully) not too distant future!

Friday, 30 October 2009

dire need to update...

2D
Some days are far more productive than others, and thankfully today was one of them! I drew out all my frames for the 2D Animation today (36 of them, I was really going for it), but didn’t manage to shoot them on the line tester yet, so there’s no video till I go back in tomorrow (which is Halloween – awesome! And also a Saturday, so hopefully the studio will be pretty quiet and I’ll get to use it). The 2D brief this week was to animate a big and a little Cubey, and an interaction between the two of them, using the new methods we’ve learnt this week: anticipation and overlap. I won’t give away what happens in it, I’ll post the video as soon as I remember too, but I’ve put up my scrappy little plan for it with this update.



3D
I’m actually managing to succeed (slightly) in getting Maya to do what I want. (This is probably because I’m choosing pretty simple things that I’ll actually have a chance at getting right). I prefer the 2D Cubey to the crazy 3D one, although it’s fun trying to get him into all these physically impossible positions that want to try to break (the “un-breakable”) Maya.



I like how broad our project briefs are too, by just being given a simple task (our project brief for 3D this week was described by Georg as having to “animate Cubey and a Ball”) it allows everyone to come up with their own ideas and makes everything unique (It also means that some of the class, *here’s looking at you Dan Emmerson* go off and create really crazy complex stuff in Maya that makes me want to cry because their skills are so epic).


Life Drawing
I haven’t spoken about life drawing at all, so I feel it’s time to break the silence on the subject! The human figure has always been my favourite thing to draw, simply because there are so many people around all the time (unless you’re hiding out in your room writing your blog updates). At school we drew a man called Nigel (who was given the affectionate original nickname of “Naked Nige”, was completely hairless and also looked a bit like my old I.T. teacher!), and now we have a man called David (he has no nickname as of yet... at least to my knowledge anyway). I’ve never drawn a female life model though, which is strange because (from my experience) when most people think or talk about life-drawing they tend to assume it’s with a female model and are always a little bit shocked when you say it’s with a man. Which is stupid really, as it’s a 50/50 chance anyway!