2D
Some days are far more productive than others, and thankfully today was one of them! I drew out all my frames for the 2D Animation today (36 of them, I was really going for it), but didn’t manage to shoot them on the line tester yet, so there’s no video till I go back in tomorrow (which is Halloween – awesome! And also a Saturday, so hopefully the studio will be pretty quiet and I’ll get to use it). The 2D brief this week was to animate a big and a little Cubey, and an interaction between the two of them, using the new methods we’ve learnt this week: anticipation and overlap. I won’t give away what happens in it, I’ll post the video as soon as I remember too, but I’ve put up my scrappy little plan for it with this update.
3D
I’m actually managing to succeed (slightly) in getting Maya to do what I want. (This is probably because I’m choosing pretty simple things that I’ll actually have a chance at getting right). I prefer the 2D Cubey to the crazy 3D one, although it’s fun trying to get him into all these physically impossible positions that want to try to break (the “un-breakable”) Maya.
I like how broad our project briefs are too, by just being given a simple task (our project brief for 3D this week was described by Georg as having to “animate Cubey and a Ball”) it allows everyone to come up with their own ideas and makes everything unique (It also means that some of the class, *here’s looking at you Dan Emmerson* go off and create really crazy complex stuff in Maya that makes me want to cry because their skills are so epic).
Life Drawing
I haven’t spoken about life drawing at all, so I feel it’s time to break the silence on the subject! The human figure has always been my favourite thing to draw, simply because there are so many people around all the time (unless you’re hiding out in your room writing your blog updates). At school we drew a man called Nigel (who was given the affectionate original nickname of “Naked Nige”, was completely hairless and also looked a bit like my old I.T. teacher!), and now we have a man called David (he has no nickname as of yet... at least to my knowledge anyway). I’ve never drawn a female life model though, which is strange because (from my experience) when most people think or talk about life-drawing they tend to assume it’s with a female model and are always a little bit shocked when you say it’s with a man. Which is stupid really, as it’s a 50/50 chance anyway!
Friday, 30 October 2009
dire need to update...
Labels:
2D,
3D,
anticipation,
cubey,
Life Drawing,
maya,
overlap,
squash,
stretch
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