Showing posts with label animation tests. Show all posts
Showing posts with label animation tests. Show all posts

Thursday, 29 March 2012

Easter Update

So the blog has been poorly neglected these past couple of months, which I tried to not let happen, but the juggle of dissertation, team management and animating in time for a professional guest sweatbox meant that the blog was last on a list of higher priorities. Now dissertation is done and dusted which means there's A. time and B. less pressure now I just have to concentrate completely on Love Hate.

There's a more up-to-date version of our work in progress, but this is the version we showed at the Sweatbox (and the latest online version):

(In an attempt to be a bit more professional, I'm gradually migrating to Vimeo, got to love those YouTube names created by your 15-year-old self).

Love Hate was well recieved by the guy from Industry (whose name escapes me at the moment, this is what happens if I don't write everything down), with only a few suggestions for change, some me and Hugh had already discussed before the sweatbox screening. The main concern is getting rid of the swearword in the beginning (I have promised the school I recorded at to send them a copy, however as it's a primary school the edit really needs to be clean). Since this is the only slip up language wise, we're going to hide it with the sound effect of steam (the coffee cup is going to morph to a teapot - or kettle - that spouts steam, thus to a 'sh---' noise. Cheeky.

This section of animation is being done by Lydia, my second year who has stepped aboard. She has been super speedy to recitify any changes I've suggested and she's not afraid of After Effects which is a big help. She's done some cool tests for the coffee already, using pastels (which fits great with the whole hand-drawn/graphicy style I want the film to reflect).



Lydia is also working on the fish falling onto the girl (another shot with suggested changes, the shot is no longer cut between the shot of the bird dropping the fish, but now a single shot):


Other team members who've been given things to work on over Easter are Dan and Paddy, Dan is set to work on the Slot Machine/Purple boy sequence and
Paddy is working on the bird catching the fish.


The goal over Easter is to get all the rough animation done, and then proceed to get as much of the neat animation done as possible for the rough cut deadline on the 27th of April. I leave you with some shots that I've been working on the past two weeks, so you can see how far it's come along since the Sweatbox.


Bus design:


For the credits I'm contemplating using the speech bubbles I designed as concept art for the pitch:






Puddle Girl is now completely (fingers crossed) finished:

Wednesday, 15 February 2012

Animation Tests and Organisation

So this week I've been cracking on with animation tests, but I've also got back into producing and organising everything for when we start animating (next week - fingers crossed).

After our meeting with Andy a week ago, we set out a production pipeline...


... which has been a blessing for creating the final schedule.



I've also done a breakdown of every shot in the production, and have a nicely organised folder with the voiceclip quote and the corressponding storyboard for it:

LH_PRODUCTION - Shot List, Description, Designation

I've also created a form that can be used to document the individual shot's progress.



Which will probably end up looking a little something like this:


After posting so many schedules I'm feeling rather OCD, but this one is a weekly plan that I can give to crew members to outline the project's overall goal for that week, and they can use to fill in what they do each day... which is going to be a big help when it comes to writing the horribly long production report at the end of term and no-one can remember when they did anything (been there - don't want to repeat).


Aaaand, finally, a nice table to chart the overall progress of the project:




Right, now for the fun stuff, the moving pictures!

A video documenting the animation test progress of the Cannibal Pig... She loves bacon:



And, using the Cannibal Pig, a background texture test:




As per Rosa's suggestion, every week or so, I'm going to make an edit of everything we have so far, this is yesterday's one (and it's already had some more storyboarding done since then).

Saturday, 4 February 2012

Cracking On

To save my sanity, Hugh has been an absolute hero this past week while I pieced together my draft dissertation for Monday. The final voicetrack (for the forseeable future) is now in place and we're going to be working to it (perhaps with a few twaeaks here and there for timing).

When we showed them on Friday, Rosa and Derek seemed pleased with what we've accomplished so far, and the track got a few laughs even without the visuals to accompany it...

(The video is rather boring, but has some storyboard of what we've got planned thus far).


We're still looking for ideas for some sections of audio, but this next week is going to be about animation tests, ready for when we get our second years sometime next week.

Here's two Hugh made last week:

Donut Run Test. from Hugh Herbert on Vimeo.



Old Lady transformation test from Hugh Herbert on Vimeo.




And two I made today:

(It glitches slightly as I hadn't realised there was an additional frame when I switched from 25 to 12fps).

The pleasing thing is that these ones didn't take very long at all... I find it much easier to make my animation neater on paper than I do on computer, there's just something about having it there physically on the paper that makes it easier than a graphics tablet for me.